SKILLS
● Blender
● Lighting (Renderman)
● Unreal Engine Lighting
● Environment Modeling
● UV Mapping
● Prop Modeling
● Autodesk Maya
● Unreal Engine
● Substance Painter
● Photoshop
● GitHub
● Trello
PROFESSIONAL EXPERIENCE
3D Artist | Freelance | Remote
● Retextured existing models using Blender
● Remodeled props for in-game use
● Modeled buildings and props for in-game use
Technical Artist(Lighting) | Freelance | Remote
● Modeled Lego figures using Blender
● Textured using Substance Painter to fit Starbuck Design
● Lit scene in Blender to match the desired environment
3D Artist | Freelance (Floating Space House) | Remote
● Took 2D drawings and brought them to life in Autodesk Maya
● Used Substance Painter to Texture models
● Matched the desired lighting using Renderman
3D Artist | Freelance (Baseball Room) | Remote
● Modeled room to match 2D imagine
● Textured models using Substance Painter to match the realistic style
● Use Renderman to match the desired environmental lighting
3D Artist | Freelance (Baseball Room) | Remote
● Used still life painting and brought it to life in Autodesk Maya
● Textured models using Substance Painter to match the realistic style
● Use Renderman to match the desired environmental lighting
EDUCATION
Software Engineering Immersive | General Assembly (Apr/2023)
Full-stack software engineering immersive student in an intensive, twelve-week, 450+ hour program focused on product development fundamentals, object-oriented programming, MVC frameworks, data modeling, and team collaboration strategies. Developed a portfolio of individual and group projects.
Masters in Web Design and New Media | Academy of Art | San Francisco (Aug/2019)
Classes included User Research, Figma, UI Design, Visual Design, User Flow, Usability Testing, Prototyping, Wireframing, and Low to High Fidelity mockups
Bachelors in Computer Animation | Full Sail University | Orlando (Jun/2018)
3D modeling student in an intense twenty-two-month program focused on 3D modeling fundamentals, learning industry-standard software such as Autodesk Maya, Substance Painter, and Nuke Compositing. Specializing in Environmental Modeling and Hard surface modeling.
Specializing in the art of environment lighting and hard surface modeling, I meticulously craft immersive 3D worlds with precision and expertise. Leveraging advanced techniques, I bring scenes to life, seamlessly blending light and form to evoke realism and atmosphere.