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Brandon Haupt
Brandon Haupt
Looking for Opportunity - 3D Artist
Dallas, United States

Summary

SKILLS
● Blender
● Lighting (Renderman)
● Unreal Engine Lighting
● Environment Modeling
● UV Mapping
● Prop Modeling
● Autodesk Maya
● Unreal Engine
● Substance Painter
● Photoshop
● GitHub
● Trello

PROFESSIONAL EXPERIENCE
3D Artist | Freelance | Remote
● Retextured existing models using Blender
● Remodeled props for in-game use
● Modeled buildings and props for in-game use

Technical Artist(Lighting) | Freelance | Remote
● Modeled Lego figures using Blender
● Textured using Substance Painter to fit Starbuck Design
● Lit scene in Blender to match the desired environment

3D Artist | Freelance (Floating Space House) | Remote
● Took 2D drawings and brought them to life in Autodesk Maya
● Used Substance Painter to Texture models
● Matched the desired lighting using Renderman

3D Artist | Freelance (Baseball Room) | Remote
● Modeled room to match 2D imagine
● Textured models using Substance Painter to match the realistic style
● Use Renderman to match the desired environmental lighting

3D Artist | Freelance (Baseball Room) | Remote
● Used still life painting and brought it to life in Autodesk Maya
● Textured models using Substance Painter to match the realistic style
● Use Renderman to match the desired environmental lighting

EDUCATION
Software Engineering Immersive | General Assembly (Apr/2023)
Full-stack software engineering immersive student in an intensive, twelve-week, 450+ hour program focused on product development fundamentals, object-oriented programming, MVC frameworks, data modeling, and team collaboration strategies. Developed a portfolio of individual and group projects.

Masters in Web Design and New Media | Academy of Art | San Francisco (Aug/2019)
Classes included User Research, Figma, UI Design, Visual Design, User Flow, Usability Testing, Prototyping, Wireframing, and Low to High Fidelity mockups

Bachelors in Computer Animation | Full Sail University | Orlando (Jun/2018)
3D modeling student in an intense twenty-two-month program focused on 3D modeling fundamentals, learning industry-standard software such as Autodesk Maya, Substance Painter, and Nuke Compositing. Specializing in Environmental Modeling and Hard surface modeling.

Skills

Blender3D ModelingEnvironment ModelingHard Surface ModelingLightingPhotoshopMayaSubstance painterRenderman

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
Maya
Maya
Photoshop
Photoshop
RenderMan
RenderMan

Reel

Experience

  • 3D Artist at Freelancer
    March 2023 - Present

    Specializing in the art of environment lighting and hard surface modeling, I meticulously craft immersive 3D worlds with precision and expertise. Leveraging advanced techniques, I bring scenes to life, seamlessly blending light and form to evoke realism and atmosphere.